It's pretty easy to improve, but I wish the game would work if you try to start it with the itch.io launcher. Because that only results in a black screen >-<
just to let you know that your game need gamepad support as well a possibility to rebind keyboard button considering that there are a large variety of keyboard layout, like the AZERTY layout for example.
Really cool game ! Cute art really original idea and fun mechanic. The last part of the last sword a bit hard tbh. I almost stopped playing on the first part where you kind of have to squeeze the sword in that little hole, it felt way too advanced for a game am game. That being said it's really cool and had a lot of fun. Really cool game !
I had a fun time beating this game. I might speedrun it after posting this video. I really enjoyed the mechanics and would love to see what is done with this game in the future.
Hiiii, I've made a video beating the game hehe ^^ and wanted to give you some feedback about it, hopefully it is useful to you :D
-The concept of the game has the "Getting Over It" vibes, but with a lot of differences on the gamefeel, and heving it's own identity.
-The visual style is really awesome and makes the game "easier" as it doesn't make the gameplay experience heavy, that helps considering the theme of the game :)
-The gameplay mechanics are really well thought and the level design is really good, I liked the way the "story" gets complemented with the gameplay mechanics.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Hot take: Someone tell Bennett Foddy THIS is how you do a Bennett Foddy game: Solid tutorial & linear level progression (from actually doable so you can learn the mechanics to sorta challenging to challenging, etc) Checkpoints, and not forcing you to redo every fucking part of the stage if you mess up even once.
You're not punished for trying, you're encouraged try often and to do it right. If you want someone to "get gud' you don't punish every single attempt.
Or the example: "Which teacher do you want?" The one who smacks your head and makes you redo an entire sheet of homework if you mess up the font on a single letter, or the one that calms tells you to do it again if you mess up? You're actually going to learn something from the latter and despise the former. Perfection should NEVER be the goal: doing it right is, even if it's slightly off.
It has been a while, but I thought his whole thought process was more: make it as punishing and difficult because life is punishing and difficult. Sure, I get that, but like my teacher analogy, you're not really going to learn anything and only succeed only out of pure spite for the creator, if you are masochistic, or both. That style of game only proves who you are in the sense that you can handle a difficult/needless struggle, but it does nothing to actually improve the person and help them gain the skills to climb that mountain. In my opinion, that ability to help people grow and get good without punishing every single error is far, Far more important than just proving one's self.
overall a very good game! I enjoyed how you are forced to use your sword in very creative ways (i.e shuffling, scooting,etc). I appreciate how short it is- it challenges you greatly, and just when you say "if it makes me do one more level I'm quitting", It gives you the reward! Frustrating, but satisfying to complete! 9/10!
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Love the game, going to try to get a faster time too! 10/10
It's pretty easy to improve, but I wish the game would work if you try to start it with the itch.io launcher. Because that only results in a black screen >-<
just to let you know that your game need gamepad support as well a possibility to rebind keyboard button considering that there are a large variety of keyboard layout, like the AZERTY layout for example.
Really annoying to try to get that pixel-perfect movement.
absolute rage game...but I had fun lol
This took me an unholy amount of time
37:32
Guys, I, I don't think that was a heart...
It was fun to play. This was my first try now im going to try once more to see if i can do it faster :3
Never thought I'd be this frustrated with my M A G N U M D O N G
10/10 good game
39:07
lesson from this game: gravity is a bitch and you gotta make it yours.
9/10 great game, too short.
This game was fun I liked it
18:32
This dragon............Just- no yknow what? you do you
18:47
on lvl four you can skip the entire lvl
Welp, now I'm traumatized for life :'(. I feel so dirty...
first part of the last level needs a rework, its extremely janky
15 min my life...
"Is it even in?"
Hits too close man
cool game!! the physics took some time to figure out but they were fun to struggle against.
my first time was 15:46!
76:49!
Level 5 was the point in which I needed one of the videos in the comments to help out. Twice.
Thanks, @FullThrough.
This was really fun!! and the frustration I felt was all worth it after I saw the winning screen ♥ loved it
beat it in 29, waited a minute expecting a secret, was slightly disappointed there wasn't one for waiting a minute.
The dragon slut must be befriended!!
I can't move the character. edit: Reloading fixed it.
Lmao this is insanely frustrating. Very cute though
This was a very fun game! Good music, fun mechanics, lovely art style too! I look forward to whatever you do in the future with it!
Man, the sexual humor is great XD Really frustrating but equally rewarding
niiiiiice
Really cool game ! Cute art really original idea and fun mechanic. The last part of the last sword a bit hard tbh. I almost stopped playing on the first part where you kind of have to squeeze the sword in that little hole, it felt way too advanced for a game am game. That being said it's really cool and had a lot of fun. Really cool game !
I don't want to hurt the dragon :(
pacifist ending when?
wait, you didn't realize the dragon "liked" that?
Very fun! Beaten in 21:51 the first time
Just beat my time and finally got 4:22 :D
Will there be gamepad Support in the future? <3 your game!
i pressed r with out hitting a checkpoint and its broken now the screen's frozen and its dim
10/10 when it started working
i got 54:41 and then 10:51
massive improvement for only two tries
Took a little over an hour with a whole groupchat watching trying to help work out the solutions XD Great game, will never play again XD
I had a fun time beating this game. I might speedrun it after posting this video. I really enjoyed the mechanics and would love to see what is done with this game in the future.
Hiiii, I've made a video beating the game hehe ^^ and wanted to give you some feedback about it, hopefully it is useful to you :D
-The concept of the game has the "Getting Over It" vibes, but with a lot of differences on the gamefeel, and heving it's own identity.-The visual style is really awesome and makes the game "easier" as it doesn't make the gameplay experience heavy, that helps considering the theme of the game :)
-The gameplay mechanics are really well thought and the level design is really good, I liked the way the "story" gets complemented with the gameplay mechanics.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
Hot take: Someone tell Bennett Foddy THIS is how you do a Bennett Foddy game: Solid tutorial & linear level progression (from actually doable so you can learn the mechanics to sorta challenging to challenging, etc) Checkpoints, and not forcing you to redo every fucking part of the stage if you mess up even once.
You're not punished for trying, you're encouraged try often and to do it right. If you want someone to "get gud' you don't punish every single attempt.
Or the example: "Which teacher do you want?" The one who smacks your head and makes you redo an entire sheet of homework if you mess up the font on a single letter, or the one that calms tells you to do it again if you mess up? You're actually going to learn something from the latter and despise the former. Perfection should NEVER be the goal: doing it right is, even if it's slightly off.
Isn't the entire point of Foddy's game being an extremely infuriating anti-game that wants you to quit it?
It has been a while, but I thought his whole thought process was more: make it as punishing and difficult because life is punishing and difficult. Sure, I get that, but like my teacher analogy, you're not really going to learn anything and only succeed only out of pure spite for the creator, if you are masochistic, or both. That style of game only proves who you are in the sense that you can handle a difficult/needless struggle, but it does nothing to actually improve the person and help them gain the skills to climb that mountain. In my opinion, that ability to help people grow and get good without punishing every single error is far, Far more important than just proving one's self.
overall a very good game! I enjoyed how you are forced to use your sword in very creative ways (i.e shuffling, scooting,etc). I appreciate how short it is- it challenges you greatly, and just when you say "if it makes me do one more level I'm quitting", It gives you the reward! Frustrating, but satisfying to complete! 9/10!
only on the fourth level ;-; I can see why this is compared to Getting Over It
I LOVE IT!!!!!
10/10 Do not recommend