[using Firefox] I see "money" and "enemies: 2" and I hear music with some squeaks but the display is otherwise black and seems not to respond to keyboard. Error in browser console: "RenderingCommandBuffer: invalid pass index 2 in DrawMesh (Webgl.framework.js.gz:3)"
Really like the game, the atmosphere, the gameplay, but I feel it has a bad combination of difficulty ramp-up and really limited possibilities to dodge bullets. As soon as there's 10+ enemies on the screen you get swamped and are not able to either dodge bullets or attack enemies without dying really quickly. Something to tweak I guess.
Difficulty ramps up fast; should probably have the Bullet Hell or Runner tags. Neat that Saws will combine at high enough levels and fire faster. Even for a Jam game the story feels light, but this is mitigated with cute characters and vehicle designs that hint at a larger world (put another way, this is masterful minimalistic storytelling). Hard but enjoyable.
Post-jam suggestions: shield option (bullet-cutting melee or physical shield), convoy members with leveling, difficulty mitigation, save option if the story's extended, branching tuna tank options (non-attack), outrun booster (resets remaining enemies for the screen while they "catch up"), flying enemy/ally miniboss (gyrocoptor?) that seeks to attack but shoots slow, 90 degree perspective change as a win screen, +1 crate with each restart after X fight screens. Story expansion: "Purriosa's Portage" vs rival gangs/shipment companies; "delivery" and "deliverance" have the same word origin; tuna repopulation; Katamari Damacy-like size scaling.
I never thought I would get to play the sequel to It Was All For The Tuna! Yay! I really enjoyed the combination of this devastated world and the cuteness of the cats.
I liked the tension of the fact that if your weapon is destroyed, you lose the amount of money you invested. I liked that the weapon upgrades not only enhanced the power of the weapon, but also the number of shots you can fire and other aspects of handling the weapon.
The game is cute and I haven't seen anything similar to your game.
The only complaints I have is that it heats up my phone (Huawei P40 lite) pretty quickly at 38°C and I don't think it's normal for a browser game. Also last level is really hard fonpared to therest of the game.
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[using Firefox] I see "money" and "enemies: 2" and I hear music with some squeaks but the display is otherwise black and seems not to respond to keyboard. Error in browser console: "RenderingCommandBuffer: invalid pass index 2 in DrawMesh (Webgl.framework.js.gz:3)"
managed to win without buying any new truck parts. just the tiny truck.
pro tip: just use saws, upgrade them to max, thats all , gg
the only way to get enough money and win the game is to only fight
*ps the things your cat says determines how hard it is
my balls are itchy
Really like the game, the atmosphere, the gameplay, but I feel it has a bad combination of difficulty ramp-up and really limited possibilities to dodge bullets. As soon as there's 10+ enemies on the screen you get swamped and are not able to either dodge bullets or attack enemies without dying really quickly. Something to tweak I guess.
Difficulty ramps up fast; should probably have the Bullet Hell or Runner tags. Neat that Saws will combine at high enough levels and fire faster. Even for a Jam game the story feels light, but this is mitigated with cute characters and vehicle designs that hint at a larger world (put another way, this is masterful minimalistic storytelling). Hard but enjoyable.
Post-jam suggestions: shield option (bullet-cutting melee or physical shield), convoy members with leveling, difficulty mitigation, save option if the story's extended, branching tuna tank options (non-attack), outrun booster (resets remaining enemies for the screen while they "catch up"), flying enemy/ally miniboss (gyrocoptor?) that seeks to attack but shoots slow, 90 degree perspective change as a win screen, +1 crate with each restart after X fight screens. Story expansion: "Purriosa's Portage" vs rival gangs/shipment companies; "delivery" and "deliverance" have the same word origin; tuna repopulation; Katamari Damacy-like size scaling.
alot of cats cats aint good
also tuna
This is so cute and fun to play haha I love the art and the catty narrative
I never thought I would get to play the sequel to It Was All For The Tuna! Yay! I really enjoyed the combination of this devastated world and the cuteness of the cats.
I liked the tension of the fact that if your weapon is destroyed, you lose the amount of money you invested. I liked that the weapon upgrades not only enhanced the power of the weapon, but also the number of shots you can fire and other aspects of handling the weapon.
Super cute and clever! More difficult than I was expecting, but it makes for a fun challenge. Keep it up CAS your games are always so good!
It was so fun to play! And the cats all look super cute 😊 Great job, can't wait to see more games from you.
The game is cute and I haven't seen anything similar to your game.
The only complaints I have is that it heats up my phone (Huawei P40 lite) pretty quickly at 38°C and I don't think it's normal for a browser game. Also last level is really hard fonpared to therest of the game.