Help Purriosa deliver the last Tuna to the President! Survive a rogue-like adventure across a desolate landscape in the after math of the Tuna extinction. Choose your own path through the waste lands: defeat roving gangs, discover treasure and new encounters, and upgrade your truck as you make your way to the president!

Gameplay:

  • Play a blend of tower defense and shoot'em up combat
  • Explore the procedurally generated, Slay the Spire style map
  • Earn money and upgrade your truck!

Created in 72 hours for Ludum Dare 53 Jam. The theme was "Delivery". 

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Instructions

Movement

  •  Click and drag the mouse to move 
  • or press A and D keys 
  • or press left and right arrow keys

Controls can be remapped in the options.

Credits

Developed by Cosmic Adventure Squad (@squad_cosmic

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Links

Changelog

  • v0.1.0 - Initial Jam Build
  • v0.1.0b 
    • Fixed issue causing people to be stuck on the map screen
  • v0.1.0c
    • Fixed issue were enemies were only able to move right and other minor issues.
Updated 23 days ago
Published 29 days ago
StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 4.6 out of 5 stars
(15 total ratings)
AuthorCosmic Adventure Squad
GenreAction
Tags2D, Cats, Cute, Ludum Dare 53, Roguelike, Shoot 'Em Up, Tower Defense, upgrades
LinksLudum Dare

Download

Download NowName your own price

Click download now to get access to the following files:

MadMeow-Win64-v-0-1-0c-.zip 37 MB
MadMeow-Win32-v-0-1-0c.zip 34 MB

Comments

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(+2)

my balls are itchy 

(+1)

Really like the game, the atmosphere, the gameplay, but I feel it has a bad combination of difficulty ramp-up and really limited possibilities to dodge bullets. As soon as there's 10+ enemies on the screen you get swamped and are not able to either dodge bullets or attack enemies without dying really quickly. Something to tweak I guess.

Difficulty ramps up fast; should probably have the Bullet Hell or Runner tags. Neat that Saws will combine at high enough levels and fire faster. Even for a Jam game the story feels light, but this is mitigated with cute characters and vehicle designs that hint at a larger world (put another way, this is masterful minimalistic storytelling). Hard but enjoyable.

Post-jam suggestions: shield option (bullet-cutting melee or physical shield), convoy members with leveling, difficulty mitigation, save option if the story's extended, branching tuna tank options (non-attack), outrun booster (resets remaining enemies for the screen while they "catch up"), flying enemy/ally miniboss (gyrocoptor?) that seeks to attack but shoots slow, 90 degree perspective change as a win screen, +1 crate with each restart after X fight screens. Story expansion: "Purriosa's Portage" vs rival gangs/shipment companies; "delivery" and "deliverance" have the same word origin; tuna repopulation; Katamari Damacy-like size scaling.

alot of cats cats aint good

also tuna

(+1)

This is so cute and fun to play haha I love the art and the catty narrative

I never thought I would get to play the sequel to It Was All For The Tuna! Yay! I really enjoyed the combination of this devastated world and the cuteness of the cats.

I liked the tension of the fact that if your weapon is destroyed, you lose the amount of money you invested. I liked that the weapon upgrades not only enhanced the power of the weapon, but also the number of shots you can fire and other aspects of handling the weapon.

(+1)

Super cute and clever! More difficult than I was expecting, but it makes for a fun challenge. Keep it up CAS your games are always so good!

(+2)

It was so fun to play! And the cats all look super cute 😊 Great job, can't wait to see more games from you.

(+2)

The game is cute and  I haven't  seen anything  similar to your game.

The only complaints I have  is that it heats up my phone (Huawei P40 lite) pretty  quickly  at 38°C and  I don't think  it's  normal  for a browser game. Also last level is really hard fonpared to therest of the game.